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Tekken tag tournament 2 jin combos
Tekken tag tournament 2 jin combos






tekken tag tournament 2 jin combos

Tag combos are a returning staple from the original Tekken Tag Tournament. The advantage of using these tag combo’s is to eliminate the red health from your opponent so they won’t be able to recharge their health when tagged out: Tag combo essentially involve the point character landing a launcher and quickly pressing the tag button simultaneously to leave the play field and allow their partner to complete the combo. The tag launchers aren't only restricted to the beginning of the combo, they can be done at the end of a combo as well for example seen with Lee and Steve. Lee has the vastly superior wall carry compared to Steve so he ended his portion of the juggle with a tag launcher before tagging in Steve to finish the combo and eliminate as much red health as possible: The below grabs were done by pressing hcb+1+2 with Christie/Eddie & 1+3~5 with Zafina and True Ogre as her partner. These are specific tag grabs only possible with those combination of characters but there are also the generic tag grabs which can be done by simply pressing 2+5. Lastly, there are also unique "Special Tag Team Combo's" with certain teams that only they can be capable of, these are still being discovered but Hwoarang/Baek and Nina/Anna are potential teams: The rules for breaking throws still apply for tag grabs everything depends on which limb was used to grapple you.

tekken tag tournament 2 jin combos

Tag Assault is probably the most anticipated feature added to TTT2. Tag Assault combos combine the bound properties of juggles with the tag combo function explained previously.








Tekken tag tournament 2 jin combos